We hope many of you have enjoyed our project, and we’re looking forward to seeing you on the ingame battlefields after this last update is out. A logical conclusion for the project has been reached, and we’re all quite ready to move on to different endeavours. This update marks the end of our journey however, and we feel it’s happening at the right time. Quite a rollercoaster all in all! It’s been a huge learning experience for all of us, and we’re all very proud of the result we’ve managed to put together. Since the beginning we’ve seen developers and community members come and go, and we’ve had both ups and downs internally. In hindsight this was the only way the project could ever have been finished - so this decision was vital for its survival.
The original plan for Screaming Steel was quite different to begin with - it was supposed to be a continuation of WW1: Source as a regular source mod - but various hurdles and obstacles resulted in us transferring to Day of Infamy in 2016. It’s roots goes back to the early 2000’s with the creation of The Trenches for Half-Life 1, followed by WW1: Source for Half-life 2 a few years later. To say it’s been a long time in the making would be a big understatement. The game contains a diverse array of achievements for players to feel a sense of progression learning the game’s various mechanics.The team would like to specially thank the community for valueable support over the years, as well as New World Interactive for being a vital factor in the creation and reach of this project. We are very excited to see what the community produces. With Workshop support you can expect to see custom mods, weapons, player skins, maps, and various other contributions from our talented community.
People can create mods for the game that contain all new factions, weapons, and more. Make sure to fall back and regroup occasionally to keep your squad reinforced. Once your squad has reached its waypoint, you must either return to base or eliminate any discovered enemy forces in the area. Be especially careful, as there are no reinforcement waves in this mode. Your team will be reinforced each time an objective is secured.
Move through enemy held territory and secure the area. Cooperative ModesĨ player squads battle a challenging AI opponent in attack or defense modes. When objectives are secured by the attacking team, additional waves and time is added to prolong the battle. The attacking team must capture one point at a time pushing back the entrenched enemy. You will gain more waves by securing points behind enemy lines. Capturing points will gain your team more reinforcement waves. To win, your team must capture all territorial objectives to liberate the area. A team wins when all objectives have been captured, or if the time runs out and a team has majority control of the battlefield. Multiplayer Modesĭesigned for up to 32 players engaging in sustained infantry combat, battling over territorial and destructive objectives that increase your reinforcements.īoth teams are given the objective of pushing through the map. Radio operators also serve as a communication beacon to those around them, as HQ and radio operator chatter can be heard through them. Local voice is used to talk to your teammates in the game, but be careful because the enemy can hear you if you’re too close. Fire support options include artillery barrage and smoke screen. In addition to a wide variety of command options, they may call in fire support if a radio operator is nearby.
Officers can direct their team in the field. Fix bayonets, extend magazines, or swap iron sights with period-specific customization options. The game contains a full-range arsenal including bolt-action rifles, pistols, revolvers, submachine guns, heavy machine guns, grenades, and flamethrowers.
Army clash against the German Wehrmacht.ĭepending on your team’s supply, you may customize and upgrade your gear and weaponry, affecting your appearance, weight, stamina, and movement speed. The Allied infantry forces of the British Commonwealth and U.S. With a reinforcement wave system tied to objectives, the game maintains an emphasis on teamwork and coordination.įrom the shores of Sicily and streets of Italy, to the forests of Belgium and Germany. Intense core infantry mechanics and a simplified HUD create a highly visceral and immersive experience. Day of Infamy is a teamwork-oriented shooter which aims to be a continuation and evolution of the original Day of Defeat mod released in 2001 - brought to you by the creators of Insurgency. Experience intense close-quarters battles in iconic WWII settings.